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Accessories
Armor
Artifacts
Combos
Divine Items
Einherjar
Ending
Enemies
Items
Glossary
Magic
Maps
Sacred Phases
Skills
Tips
Timeline
Walkthrough
Weapons
Skills
Skills are available to everyone in Valkyrie Profile, and are learned by spending CP, or Capacity Points,
which are acquired every time an Einherjar levels up. The amount of CP acquired is increased by a whopping
100 points when the Emerald Necklace is equipped, so make sure you give it to an Einjerjar who is close to
levelling up! You'll need Skills in this game in order to prepare Einherjar needed for Valhalla. Every
Sacred Phase, Freya will request a specific type of Einherjar to be transferred, with a certain Skill
preference. This means that if she demands a Warrior with Demon Int skills, you had better put your
CP into the Demon Int skill! Level the skill up as much as you can.
Skill levels usually go up to 8, but some skills, like Counter Attack, do not require any more learning
to be effective; thus you will stop learning this (and you can fully utilize this) at skill level 1. There are four
kinds of Skills- Reaction (activates in battle, and after being attacked), Support (activates in battle, during
various intervals), Attack Skills (activates in battle, when you attack), and Status Skills (may increase certain
Einherjar stats, or serve a purpose in transferring Einherjar to Valhalla).
Reaction Skills
Reaction Skills ("A") are the most important skills, imo. They can be set up in the Skill Set Up Menu,
which is done in Memory Camp (Status screen). You can set up to two Reaction Skills (A1 and A2) to
be used at one time.
| Skill | Description and Notes | CP Requirements | Usefulness |
| First Aid | 15% chance of restoring DME when injury occurs. Amount restored
depends on skills level. Cannot cure self. This is your first Reaction skill and your most basic. Everyone can use. | Medium | *** Auto Item outclasses it later on. |
| Auto Item | Items are used
automatically, depending on circumstances. Set usage priorities for each item in skill Set Up menu.
In actuality, [Skill Level X 40%] are divided. Everyone can use. | Low | ***** You'll need it for the entire game. |
| Throw | Gives the ability to hurl a magic blade at your enemy.
Accuracy is only fair, so it can't be relied on too much. Magic users and archers cannot use. | Medium | ** |
| Cure Condition | Gives the ability to cure status abnormalities.
Abnormalities that can be cured increase with skill level. LV1-Poison, 3-Freeze, 4-Paralyze, 5-Silence, 6-Curse, 8-Stone. Everyone can use. | Medium | **** Auto Item outclasses it though. |
| Guts | Keeps you ALIVE when your DME drops to 0.
Chances of happening increases with skill level. Everyone can use. | High | ***** It will save your behind several times. |
| Adept Illusion | Gives the ability to create an illusion
to avoid attack. Chances of happening increases with skill level. Only magic users can use. | Medium | *** Guts will protect them more. |
| Dancing Sword | If character avoids or blocks an attack,
2 swords materialize in the air and counter attack. Only mages can use. | Low | ** Not worth the chance. |
| Last Trial | When the magic user dies, a random spell will be triggered
as a last attack. | High | *** |
Support Skills
Support Skills are your secondary, "B" skills, and will execute automatically, like Reaction Skills.
Good to have, yeah, yeah.
| Skill | Description and Notes | CP Requirements | Usefulness |
| Splash | Extra shock wave attack possible.
Shock wave moves in direction of attack, but does not contribute to hit number. N/A for archers/magic users. | High | * Virtually useless... |
| Reverie | Character's double adds extra attack to foe.
Double may disappear if attacked, but can fight again next battle. Double's attack is added to hit number. N/A for archers/mages. | High | ***** Best Support skill. You don't
get it till quite later, though. |
| Combo Counter | Normal attack can be repeated
from Counter Attack. However, order of repeated Normal Attack is fixed. | Low | *** Good to have, especially when your weapon hits 3x. |
| Noise Arrow | Seals off foe's ability
to cast magic. Chances of success increases with skill level. Archers only. | Medium | *** Doesn't seem to trigger, half of the time. |
| Triple Distress |
Reduces foe's ability to avoid, defend and counter-attack. Chances increase with skill level. Archers only. |
Medium | *** Same as above, but the results are better. |
| Steal Magic | Gives the ability to do energy drain.
The DME of foes defeated by magic attack is added to your own. Chances of success
depend on enemy power and skill level. Magic users only. | Medium | ** Ok, but when you use magic to destroy an enemy,
chances are, you'll be ending a battle...so the extra DME is kinda pointless (unless you're out of elixers?) |
| Stun Magic | Adds ability to cause faint
with successful magic attack. Chance of causing faint increases with Skill level. Magic users only. | Medium | *** Ok, but depending on your power level,
when you use your magic, you'll be wiping out the enemy and ending the battle (making faint kinda pointless). |
| Concentration | Whenever magic Special Attacks are performed,
exchanges DME to reduce CT gauge to 2. Necessary DME changes with Skill level. Magic users only. | Medium | **** If you use Great Magic a lot, this will
REALLY help, so you don't have to wait so long to cast another spell. |
Attack Skills
Attack Skills ("C") are quite useful. The only downside to them is learning
how to master them, since they can only be triggered with the directional button
before the einherjar hits its target. As if you didn't have enough buttons to hit
during battle! So these skills can go either way; if you're willing to get the
hang of them, they will come in handy, however, you may just totally forget about
them while attacking, which means you'll have to plan who attacks first, second,
third and last, strategically, so you don't miss the opportunity to let your Attack
skills fly. A sword symbol will appear above the attacker's head, signalling when
you can use the set skill (depending on your skill level).
| Skill | Description and Notes | CP Requirements | Usefulness |
| Scarlet Edge | Adds Down Effect to attack.
Press button repeatedly to perform. Uses 5% of character's DME. N/A for archers/magic users. | Low | *** Good for einherjar who can't seem to knock the enemy to the ground (and therefore miss following attack) |
| Charge | Fires a blast which causes 1.5x Attack Power damage.
Press button repeatedly to perform. Uses 5% of character's DME. N/A for archers/magic users. | Low | *** Good to get extra damage in. |
| Strike Edge | 50% chance of causing faint.
Press button repeatedly to perform. Uses 5% of character's DME. N/A for archers/magic users. | Low | *** Good chance of causing faint to enemies! |
| Dark | Allows character to attack from rear.
Reduces enemy's Perfect Guard chance by 50%.Push directional button left before attack to perform. N/A for archers/mages. | Low | **** Speaks for itself. |
| Trick Step | Step back just before attacking
to make foe counter-attack and miss. Push button left before attack to perform. Effect increases with counter-attack frequency.N/A for archers/magic users. | Low | ** Only good if you aren't strong enough to take a hit. | Slanting Rain | Attacks all enemies with arrow attack,
however, combos become unusable. To perform, push particular button, and then directional left button. Archers only. | Low | *** Dude no combos...but all enemies, so... |
| Darkness Arrow | Attacks all foes which reduces Avoid %.
However, combos become unusable. To perform, push particular button, and then directional left button. Archers only. | Low | ** Not many enemies will avoid enough to cause a problem. |
| False Arrow | Fire 3 arrows to intentionally make enemy put up their guard.
To perform, push particular button, and then directional left button. Archers only. | Low | ** |
| Mental Reaction | Attacks all foes which reduces Avoid %.
However, combos become unusable. To perform, push particular button, and then directional left button. Magic users only. | Low | ** Not many enemies will avoid enough to cause a problem. |
| Wait Reaction | Character can attack with Familiar
even during Charge Turn. Perform by pressing character button. Familiar's Attack Power depends on skill level. Magic users only. | High | ***** Excellent! It adds 10 energy points, helping you charge your Technical Arts Energy. |
Status Skills
Your "D" skills are different in the sense that you will not set them. They
more or less affect your stats for the better, though most of them will only be useful to Freya.
Yes, nearly half of Status skills only raise INT or nothing at all, but maxing them out is
the key to your Einherjar's survival (and your success at the Sacred Phases) when they are
sent to Valhalla. A few are much more valuable, raising attributes like DME, but for a
hefty amount of CP.
| Skill | Description and Notes | CP Requirements | Usefulness |
| Tactics | Warefare knowledge.
| Medium | *** |
| Hear Noise | Heightened awareness.
Raises AGL [Skill Level x 1] | Medium | *** |
| Find Trap | Ability to detect traps.
| Medium | *** |
| Survival | Survival ability.
Raises maximum DME [Skill Level x 200] [Skill Level x1] | High | ***** |
| Identify | Item appraisal ability.
| Medium | *** |
| Leadership | Leadership ability.
| Medium | *** |
| Fight | Fighting spirit.
Raises STR, INT, AGL, and DEX [Skill Level x 2] | High | ***** |
| Trick | Knowledge of strategy.
Raises INT [Skill level x 2] | Medium | *** |
| March | Knowledge of marching and commands.
Raises INT [Skill Level x 1] | Medium | *** |
| Formation | Knowledge of military formations.
Raises INT [Skill Level x 1] | Medium | *** |
| Attack Pow | Skill at attacks.
Raises STR [Skill Level x 30] | High | ***** |
| Defend | Skill at defense.
Raises RDM [Skill Level x 10] | Medium | ***** |
| Avoid | Skill at evasion.
Raises AGL [Skill Level x 3] | Medium | **** |
| Hit | Skill at accuracy.
Raises DEX [Skill Level x 3] | Medium | **** |
| Resist Damage | Skill at damage reduction.
Raises RDM [Skill Level x 20] | High | ***** |
| Magic Power | Skill at magic attack.
Raises INT [Skill Level x 30] | High | **** |
| Resist Magic | Skill at magic resist.
Raises RST [Skill Level x 5] | High | ***** |
| Monster Int | Knowledge about monsters.
| Medium | *** |
| Undead Int | Knowledge of the undead.
| Medium | *** |
| Demon Int | Knowledge of demons.
| Medium | *** |
| Counter | Skill at counter attacking.
Press button during evade to perform. | Low | ***** |
Valkyrie Profile Shrine Copyright 2006-2008, Kingdom Zeal
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