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Accessories Armor Artifacts Combos Divine Items Einherjar Endings Enemies Items

Glossary Magic Maps Sacred Phases Skills Tips Timeline Walkthrough Weapons

Tips

Yeah, some of this stuff is pretty "derp", but we can be daft sometimes, and it pays to scroll through a section like this JUST in case we weren't paying attention. It's always nice to see if you can learn something. Besides, with the re-emergence of Valkyrie Profile on PSP, there are a lot of first-timers popping up here and there, and not everyone knows everything there is to know as a beginner, understandably. I hope to help with that.

1. When you're ready to battle, don't touch the enemy. Instead, swing your sword so your blade collides with what you're about to fight- you'll start off first, with no magic charging time, making battles other than boss fights, strictly to your advantage. Yes, this is common sense, but strangely (stupidly?) enough, I didn't listen to Freya too well the first time I played through, and yes, it was quite frustrating and annoying to start off every battle as a second turn and usually without magic. This method comes in handy the whole game, but especially in places like the Cave Of Oblivion where having that extra round starting off could ensure victory.

2. I call this next thing the Select Method. Stupidly enough again, I didn't know this function existed till halfway through the game (and to think I qualified to make this shrine O.o). It's also another common sense trick. When facing a group of enemies, instead of using one spell to hit a single enemy (which is what will ALWAYS happen if you press the controller button "O", or wherever your mage is positioned), press Select to have your options come up to equip/unequip, use items, and so on. Choose magic, and you'll see that certain spells can target all enemies, or the entire party, depending on what it is. Battles are always easy with this method, and those pesky boss battles that require you to wipe out all enemies at the exact same time to win. If you always use the button to cast spells, you'll find that with options like Mystic Cross (which have the option of hitting all enemies on the screen), you'll still only be able to hit one target.

3. Later on in the game when your levels are secure, it might not hurt to use two mages in battle. If you have a good variety of spells, experiment around a little, and use someone like Shiho for defense and healing purposes and someone like Mystina for all out offensive attacks (just because it feels right). You'll have to make sure their necessary skills are built up though, especially Guts and Auto Item (maybe have them equip an Angel Curio just to be on the safe side). Makes the game a bit more challenging.

4. Crystals. They are the KEY to mastering, entering, and escaping various dungeons throughout the game (especially in Hard Mode). You can only shoot three at a time, and likewise, have shards from three shattered crystals at a time (which usually equals to six pieces-three big, three small). Crystals can become larger by shooting at them a second time while they are already formed, and they hold up longer, but they DO break eventually. Crystals can also be used as platforms when they turn into what I like to call "Fairy Dust". Shooting at a crystal twice after it's made will turn it back into nothing but dust. If you stand fairly close (or jump close) to the crystal while you do this, you can hover for several seconds at a time, using this "Fairy Dust" as a step into upper areas or ledges. You must be quick though, those seconds don't last very long, and the step will disappear once it has served its purpose. This little technique may take awhile to get used to, but you'll need to use it at least a couple times during the game to get a treasure or possibly progress through the rest of the particular dungeon.

5. Pick up EVERY artifact in the game, especially in Hard Mode. Don't worry about it effecting your Evaluation level, you'll be fine. Most Artifacts are useful for transmuting and some can even be equipped. Later, when you get the Creation Gem, the Artifacts that can be turned into something else (and had no real purpose at first glance) will be even more useful. The Artifacts which really do serve no purpose and cannot be equipped can be turned into lots and lots of lovely Materalize Points, which you'll need in the later chapters.

6. Keep at least one weapon that will hit two or three times in your party. Sometimes, you'll need that extra swing to break a combo guard or to boost your combo up to 100, and it can be a bit difficult to do that with a weapon that only hits once. Just be sure to keep at least one of both equipped to your three offensive Einherjar (assuming that you only have one mage in the party), and the last weapon can be up to you.

7. Play around with Auto Item. Depending on a certain battle or dungeon, you should really only have one of the three Elixers junctioned to 100%, one of the three Banishes junctioned to 100%, and Union Plumes junctioned to the remaining 20%. Make sure the percentages are different on the other three Einherjar so you will have some variety in your healing (and not just one type of Elixer, Banish being used for example, and switch the percentages around).

8. It seems obvious, but check after each Sacred Phase for new equipment and items. *shameful glance* 9. Keep your "Slaying" weapons unequipped. Weapons like the Raven Slayer and the Dragon Slayer have 5% chance of being prone to break after being used, and you cannot afford to lose these in the early chapters when you can take out particular Cave of Oblivion monsters in one hit with these weapons. Only equip them when you're about to go into a particular battle with a Dragon Zombie for instance, and then unequip them afterwards.

10. Try to visit one previous dungeon to get a level or two after each chapter finishes (you'll need to do this in Hard Mode, or else you're lazy XD) because the enemies start to become vicious in the mid- late chapters and you'll want to have an advantage. Or, if you're as good as I am now, you'll feel good living dangerously, and you won't really need to do this.

11. Keep the Treasure Search equipped at all times. There are dozens of treasures that you will miss in Normal and Hard Mode without it.

12. In Hard Mode, you must get all the Flame Jewels to enter the Seraphic Gate. You can find their locations in the walkthrough.

13. In Memory Camp, there is an option called Party. Here you can go through practice battles, change Einherjar, and distribute Event EXP to anyone you want. You will be doing the latter a lot, since some of your Einherjar will be sitting out battles. When it comes time to send whomever to Valhalla, you can easily give them a good chunk of Event EXP collected from dungeons to raise their levels by several without even having them fight. Be sure not to neglect your active Einherjar; though half of the Event EXP you get in the game will and should go towards your benched fighters.

14. Be weary of treasure chests. Hold down and press "X" to open a chest; if you don't bend down, you will accidentally pick the chest up. Press "O" to put it back down again, and do NOT press "X". This will cause you to throw the chest and of course, break it, along with the contents inside. Treasure chests can also be trapped, and most are, so as soon as you open it, you must a) run back a few steps, or b)jump up straight into the air. You may encounter chests (especially in the Arkdain Ruins) which are guarded by a monster and you will have to fight it to get the contents inside.

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