Skills and Runes
Silmeria is unique in the sense that you need to equip certain combinations
of weapons and armor to learn skills that will aid you in battle, and trust me,
you'll need them. No longer will you have skills learned solely to appease Freya;
so you can count on the skill lineup in Silmeria to be incredibly useful and
something that you'll covet just as much as any treasure in the game.
All skill lists are accessible in the Equip Menu. Simply press Triangle when you
are selecting which piece of equipment to use, and the list will come up. All skills
that have not been learned by ANY of your Einherjar will be greyed out and the
combination needed to create that skill will be hidden from you. So what do you do?
You experiment with certain types of equipment and see what works until you get
lucky and unlock something, or come here. It should be noted that all Einherjar you
pick up, will join with one set skill learned, allowing you to view the Rune combination
(essentially "unlocking" it without all the trouble) if you have not learned that
particular skill before.
Skills are only accessible through same-colour combinations. That means you will not
find any skills that require two blue Runes and two red Runes (or so, at the time of me
writing this, I have not found any :P). More importantly is that Skills can only be learned
by Runes that are touching on the Rune Grid, which is viewed on the right of your Equip
screen. If all of your armor and weapon is blue, then you cannot hope to learn a Skill
that requires a combination of red Runes, since the remaining Rune slots will not be
connected. Make sure you don't make this mistake in haste and then come back to find out
you wasted a lot of time :P Skills are learned through combat, and are not equippable
until an Einherjar has learned them. You can view the Skill learning progress on your
Einherjar by going to the Equip menu, pressing Triangle in the equipment list and viewing
the gauge that will gradually fill as you fight enemies. When it hits 100%, the Einherjar
has learned the Skill and does not need to equip the necessary equipment and accessories
needed to learn it, in order to use it.
If at any time you interrupt the Skill learning process by de-equipping the items needed
to create a certain Skill, you can simply come back and resume later (be re-equpping the necessary
things), as the gauge remains filled to the point where you left it. Have fun seeing what works;
you can easily learn up to 4 Skills in one equipment combination.
| Skill | Description and CP | Required Runes |
| Adversity | Increases ATK, MAG, HIT, AVD, RDM, and RST for each extra enemy when they outnumber the party. 2 CP. | ![]() |
| Fists of Iron | Increases ATK to 120% during battle. 2 CP. | ![]() |
| Fortify Physique | Increases ATK to 150% during battle. 2 CP. | ![]() |
| Heroism | Increases attack +20% for each enemy that dies during battle. 2 CP. | ![]() |
| Mental Boost | Increases MAG to 120% during battle. 2 CP. | ![]() |
| Observation | ATK, MAG, HIT, AVD, RDM, and RST values increase slightly per fixed intervals during battle. 5 CP. | ![]() |
| Pyschosama | Combines ATK and MAG values for attacks during battle. 3 CP. | ![]() |
| Resist Magic | Increases RST to 150% during battle. 2 CP. | ![]() |
| Solitary Struggle | Increases ATK, MAG, HIT, AVD, RDM and RST according to number of fallen allies. 4 CP. | ![]() |
| Toughness | Doubles current HP and max HP during battle. 5 CP. | ![]() |
| Training | Reduces ATK, MAG, HIT, AVD, RDM and RST by 20% in battle, but increases experience received to 150%. 3 CP. | ![]() |
| Skill | Description and CP | Required Runes |
| Break Up | Increases chance of entering Break Mode when part of enemy is broken off. 2 CP. | ![]() |
| Double Edge | Deals damage twice in a single attack. 5 CP. | ![]() |
| Heat Up | Increases the amount your special attack gauge rises after an attack. 4 CP. | ![]() |
| Mighty Blow | Makes attacks cause enemy to faint. Further attacks are likely to break enemy guard. 2 CP. | ![]() |
| Overload | Increases power of magic to 150%. However, magic will strike allies as well. 4 CP. | ![]() |
| Spirit Control | Increases the amount of purple gems that appear after an attack. 3 CP. | ![]() |
| Triple Edge | Deals damage thrice in a single attack. 6 CP. | ![]() |
| Skill | Description and CP | Required Runes |
| Cure Condition | Enables quicker recovery than usual from status ailments during battle. | ![]() |
| First Aid | May restore half the damage inflicted by an enemy attack afterwards. 3 CP. | ![]() |
| Force Field (100) | Protects user with a force field that can withstand 100 damage. 3 CP. | ![]() |
| Force Field (1000) | Protects user with a force field that can withstand 1000 damage. | ![]() |
| Force Field (5000) | Protects user with a force field that can withstand 5000 damage. | ![]() |
| Free Item | Enables you to use items at no AP cost. | ![]() |
| Guard Motion | Reduces damage received by 20%. However, prohibits blocking and evading. Renders user susceptible to status ailments. 4 CP. | ![]() |
| Magic Mail | Enables guarding against and evading special magic based attacks. 2 CP. | ![]() |
| Missile Protection | Guards against all projectiles frontally. 5 CP. | ![]() |
| Reduce Magic | Halves efficacy of all magic received, whether damage or recovery. 6 CP. | ![]() |
| Reflex Movement | Enables blocking and evading of enemy attacks when knocked back. | ![]() |
| Regenerate Health | Restores HP at fixed intervals during battle. 4 CP. | ![]() |
| Survival | Leaves 1 HP after an otherwise fatal attack if character has at least 10% of maximum HP to start with. 3 CP. | ![]() |
| Victorious Vitality | Restores HP to 100% when victory is achieved. 5 CP. | ![]() |
| Skill | Description | Required Runes |
| Beast Bludgeon | Enables attacks with massive effects against Beast enemies. 4 CP. | ![]() |
| Bug Swatter | Enables attacks with massive effects against Insect enemies. 3 CP. | ![]() |
| Demon Destroyer | Enables attacks with massive effects against Demon enemies. | ![]() |
| Descaling Might | Enables attacks with massive effects against Scaled enemies. 4 CP. | ![]() |
| Desperate Measures | Splits enemy in two with an attack. However, the bearer of this skill's maximum HP is set to 1. | ![]() |
| Dismantle | Splits an enemy in two with a critical attack. 6 AP. | ![]() |
| Dragon Slayer | Enables attacks with massive effects against Dragon enemies. | ![]() |
| Ghost Buster | Enables you to attack enemies without material bodies. 3 CP. | ![]() |
| Giant Killer | Increases power of attacks against Giant enemies. | ![]() |
| God Destroyer | Enables attacks with massive effects against Divine enemies. 5 CP. | ![]() |
| Magician Slayer | Enables attacks with massive effects against Magic enemies. 4 CP. | ![]() |
| True Seeing | Increases the occurence of critical attacks. 2 CP. | ![]() |
| Unholy Purifier | Enables attacks with massive effects against Unholy enemies. 4 CP. | ![]() |
| Weed Whacker | Enables attacks with massive effects against Plant enemies. 2 CP. | ![]() |
| Skill | Description | Required Runes |
| Counter Attack | Displays icon after character is attacked. Press the button when you see it to counter attack. | ![]() |
| Precision Parry | Performs guard when the button of the attacked character is pressed at the moment of attack. 3 CP. | ![]() |
| Scramble Attack | Set special input for normal attack, to be performed by pressing a button while holding the directional button. 2 CP. | ![]() |
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